Smoothly Elongating Meshes

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24.09.2026

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Modeling

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Houdini 22.0

Description

Adding gaps and smoothly filling them with quadrilateral mesh loops.

1 Clipping along Implicit Surface

Clipping the mesh at the iso surface of an implicit plane surface.

2 Adding Noise to the SDF

Adding noise to the signed-distance field for distortion.

3 Filling the Gap

Opening the gap by translating both mesh pieces along the SDF's gradient. The filling is created by the sweep node which uses the boundary curves as cross-sections.

4 Smooth Interpolation

The filling gets interpolated between corresponding boundary points using spline interpolation.

5 Result

This results in a elongated mesh that smoothly fills the gap with quadrilateral mesh loops including texture coordinates.

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