Procedural Content Generation

Procedural modeling and texturing, tool building and automation resources. Tutorial articles and example files for SideFX Houdini.

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VEXRendering

Group Points by Camera Visibility

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Modeling

Filling a Mesh with Perpendicular Curves

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Simulation

Custom Cloth and Soft Body Solver

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ModelingEnvironment

Deforming a Height Field

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TexturingModeling

Blending COPs SDFs into 3D Volume

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Modeling

Wiring Objects without Intersections

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Modeling

Fruit bowl

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Modeling

Soft Booleans

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Environment

Height Field Gradient Advection

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Modeling

Field Guided Reaction Diffusion

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VEXModeling

Implicit Surfaces and Volumes

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ExternalTexturing

Geometry based Texturing Resources