Procedural Content Generation

Procedural modeling and texturing, tool building and automation resources. Tutorial articles and example files for SideFX Houdini.

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Modeling

Adaptive Resampling of Curves

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17

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Modeling

Topology Optimization for Design

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12

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RenderingVEX

Path Tracer with VEX

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17

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Modeling

Fracturing and Dropping Pieces

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Texturing

Perceptual Color Blending

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Texturing

Mapping Image Sequences

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Architecture

Topographic Contour Models

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Hard-surface

Smooth Boolean Unions

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Environment

Eikonal Distance Terrains

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Hard-surface

Spherical Cuts from 4 points

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Vegetation

Optimizing Shortest Path Networks

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Architecture

Tent Surfaces