Procedural Content Generation

Procedural modeling and texturing, tool building and automation resources. Tutorial articles and example files for SideFX Houdini.

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Modeling

Sticking on Plasters

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Architecture

Low Poly Building

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Environment

Geometric Median on Mesh Pieces

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Modeling

Morphing Meshes with Conformal Maps

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Modeling

Lidar 3D Scanning Look

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Automation

Parameters -> Dictionary -> Attributes

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Tutorials

Best Practices for Houdini Video Tutorials

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TexturingVEX

Texture flow across UV boundaries

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ExternalOpenCL

OpenCL resources for COPs and SOPs

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Hard-surface

Cutting Gaps into Meshes

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Vegetation

Curvature-Driven Curve Growth

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Environment

Illustrating a Height Field in Copernicus