11.10.2025
Modeling
Houdini 21
Raycasting points from a sphere into a scene to simulate Lidar scanning.
Projecting the points back on a screen using its UV coordinates.
vector uv = v@uv; float phi = uv[0] * 2.0 * PI; float theta = uv[1] * PI; v@P = set(phi, theta, 0.0);
110
258
197
162
243
90
Cookie settings
We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. Privacy Policy