11.10.2025
Modeling
Houdini 21
Raycasting points from a sphere to a scene to simulate Lidar scanning.
Projecting the points back on a screen using its UV coordinates.
vector uv = v@uv; float phi = uv[0] * 2.0 * PI; float theta = uv[1] * PI; v@P = set(phi, theta, 0.0);
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