Procedural Content Generation

Procedural modeling and texturing, tool building and automation resources. Tutorial articles and example files for SideFX Houdini.

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Modeling

Most remote point on mesh

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Texturing

Kishimisu Shader in COPs

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ModelingVEX

Toy Rocket

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Modeling

Koch fractal curve

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VEXModeling

Copy meshes to primitives

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VEXPythonRendering

Convert meshes to vector graphics

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VEXTexturing

Fitting UV islands into a grid

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Modeling

Revealing effect

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Modeling

Pressing meshes against a plane

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Modeling

Packing objects on tiling patterns

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ModelingHard-surface

Cutting meshes from textures

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VEX

Fitting planes to Point Clouds