Procedural Content Generation

Procedural modeling and texturing, tool building and automation resources. Tutorial articles and example files for SideFX Houdini.

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Modeling

Tileable Noise from Torus Surface

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Modeling

Wicker Basket from Sweep

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ModelingHard-surface

Bridging and Chaining Shapes

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Modeling

Sweep with Multiple Cross Sections

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Modeling

Copying Multiple Objects to Points

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ModelingVEX

Dropping objects without Simulation

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ModelingSubdivision

Branching Subdivision Curves

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Modeling

Cutting a Mesh with Curves

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ModelingVEX

Extracting curves from polystrips

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Modeling

Mesh from 2D Curves

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ModelingVEX

Radial symmetries

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Texturing

Eyeball texture with COP VOPs