Geometry based Texturing Resources

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05.08.2024

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Resources

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Houdini 20.5

Description

Video tutorials on geometry based texturing utilizing Houdini's new COP context.

1 Websites

2 Video Tutorials

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Videos

H20.5: Building a Substance like texturing workflow in Copernicus

H20.5: Building a PBR layering asset in Copernicus

H20.5: Building a Particle Brush for Copernicus

Houdini 20.5 - toon shading using copernicus

Houdini 20.5 - SDF shapes in COPs

Houdini 20.5 - COPs in terrain

Houdini 20.5 - Rasterize attributes using VEX in COPs

How to Generate Rock Features using Noises

How to Generate Dirt with Geometry Rasterization

How to Scatter and Point Stamp Grass

How to Generate a Brick Wall

How to Make Intricate Mosaics

How to Create Complex Patterns with Custom UVs

Houdini 20.5 Copernicus Tutorial - Creating a Sharp Rock Material

Turn Copernicus into a Heightfield | Houdini Tutorial

Designer like Materials in Cops | Houdini 20.5

Don't Run from COPs | Nikola Damjanov | Houdini 20.5 HIVE Paris

Bringing SOPs into COPs | Intro to COPs | Houdini 20.5

Exporting Textures from COPs | Intro to COPs | Houdini 20.5

Houdini Walkthrough | Stone Wall with COPS

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