A comprehensive tutorial with VEX code snippets and examples for Houdini, covering syntax, attributes, arrays, matrices, and volumes for creating procedural tools.
Beginner-friendly guide introducing VEX in Houdini through practical, incremental lessons on manipulating geometry and attributes with hands-on examples.
https://tokeru.com/cgwiki/JoyOfVex.html
Detailed reference on VEX fundamentals for Houdini, exploring syntax, functions, and practical applications for procedural workflows.
Concise guide details Houdini VEX attribute types, global variables, geometry attributes, and simulation-specific attributes for DOP particles, grains, RBD, FLIP, Vellum, constraints, and KineFX.
A collection of concise one-minute VEX tutorials focusing on attribute manipulation, sampling, and transformations in Houdini for quick reference.
A GitHub wiki providing various VEX snippets for Houdini, offering reusable code for geometry processing and procedural effects.
A gamedev-oriented guide explaining VEX as Houdini’s SIMD scripting language, detailing internals, key functions, and common tasks for procedural systems.
A GitHub repository of VEX snippets for Houdini, featuring code for geometry manipulation, grouping, and viewport effects to streamline procedural workflows.
A resource aggregating Houdini tools and VEX snippets, serving as a centralized library for advancing procedural programming skills.
https://www.handcrafted.cc/22db656d0f1d4f808fda4188fe90989c?v=028a221e00ae4b3183d6216b7890ce53